Archiving video games – the search for the impossible

gameCity_logoOn Monday we had a presentation from James Newman and Iain Simons, co-authors of 100 Video Games, co-founders of Game City, and co-founders of the UK National Videogame Archive. And what an entertaining pair they made, switching seamlessly from slide to slide and from one to the other. They handled the great many enthusiastic interruptions from the very knowledgeable audience with patience and politeness.

They were at the British Library to talk about why the archive was created in 2008 and progress it has made since then. In practice much of the talk was explaining why it is impossible to archive vidoe games, due to their very temporary nature. Even the plastic of the early consoles is starting to degrade, ending eventually in a pile of fine grey dust.

With my background in computer science, I was expecting to hear about all the clever ways programmers are preserving the games so that they are playable on current hardware. They did talk about emulators and the good work fan programmers are doing, but ultimately their efforts are doomed to failure.

It will never be possible to exactly replicate the way the games played back on cathode ray tube (CRT) screens and 16 bit processors. And even if you could, the cultural context will have been lost. Consequently they are concentrating on preserving the experience of game-playing rather than the games themselves.

They do this by capturing live game playing at events like GameCity, and preserving written material relating to games such as Walkthroughs, also known as cheats.

They ended their fascinating and stimulating presentation with a wonderfully rude example of the challenges of completing a Super Mario Brothers level. This has had an amazing 20 million views on YouTube, but comes with a health warning as it is fully of swearing in response to the frustrations of playing the game.

As something of a failed gamer, it certainly make me laugh.

[youtube=http://www.youtube.com/watch?v=in6RZzdGki8]

Summly founder Nick D’Aloisio @British Library

Summly_logoI couldn’t see how my colleagues could top the speakers at our first Digital Library Conversations @British Library. Internet pioneers Vint Cerf (known as one of the fathers of the internet) and Ted Nelson who founded Project Xanadu, the first hypertext project in 1960. There is a video of the meeting if you are interested.

However, I was wrong. As a result of Stella Wisdom (one of our Digital Curators) reading an article in the Metro newspaper, we were privileged to hear from 16-year-old ‘internet genius’ Nick D’Aloisio, the founder of Summly.

This iPhone app has made international headlines and attracted backing of an investment company controlled by Hong Kong billionaire Li Ka-shing..

Summly is an iPhone app which summarises and simplifies the content of web pages and search results. Currently it can condense reference pages, news articles and reviews but according to Nick,  has the potential to go a lot further.

Nick_D'AloisioNick has been profiled in Forbes, Wall Street Journal, Wired and FastCompany for his entrepreneurial success and interest in Artificial Intelligence. Before founding Summly, Nick created Facemood, a service which used sentiment analysis to determine the mood of Facebook users, and SongStumblr, a geosocial music discovery service.

Did I mention he was 16 years old?

According to an interview with the BBC, Summly came from his frustration in researching for his exams.

“I was revising for a history exam and using Google, clicking in and out of search results, and it seemed quite inefficient. If I found myself on a site that was interesting I was reading it and that was wasting time,” he said.

“I thought that what I needed was a way of simplifying and summarising these web searches. Google has Instant Preview but that is just an image of the page. What I wanted was a content preview,” he says.

What impressed me most from our meeting with Nick at the British Library (which you can get a glimpse of here thanks to Reuters), was his intelligence and modesty.

I’m sure he has had plenty of practice, but his ‘elevator pitch’  (which is something of an obsession with me), was superb.

And when I asked him if he was planning to pursue an entrepreneurial path or go on to university, he talked enthusiastically about studying philosophy after his A levels. This is from someone just back from a series of meetings with high powered investors and entrepreneurs in Silicon Valley.

I came away with the impression that he was quite possibly the most confident and mature person in the meeting.

Addition 28 March 2012:

The video of this event has now been posted onto YouTube, and the interview with Nick starts 34 minutes in.

[youtube=http://www.youtube.com/watch?v=ey6IhzH_8kg]

Steve Jobs by Walter Isaacson – A monster of a book about a monster of a man

Steve_Jobs_by_Walter_IsaacsonMany thanks to Debbie Epstein for giving me this amazing book as a present.

Steve Jobs, by Walter Isaacson is the only authorised story of the life and death of one of the most influential figures of the last 50 years, who died on 5 October this year, aged 56, from pancreatic cancer.

The book is something of a monster at 627 pages, and chronicles Steve Jobs‘ life from his childhood, through the creation and early days of Apple computers, his battles with Microsoft, his sacking and 12 year later return to the company he founded. Isaacson managed to interview Jobs himself over forty times, and tracked down more than a hundred friends, family, colleagues, competitors and adversaries.

I found it a compelling read, and managed to complete it in less than a week. It is perhaps the most honest and revealing authorised biography ever written of an industry leader. Isaacson uncovers both the amazing stories behind the revolutionary products Apple produced. However, he also reveals something of a monster of a man.

Jobs was a sensitive person, perhaps more so due to being adopted at birth, who spent several months wandering across India in his youth looking for spiritual enlightenment and followed Buddhism for the rest of his life. But he could also be the most manipulative and down-right nasty person it is possible to imagine. So much so, that his early colleagues referred to his ability to distort reality to his own ends (Reality distortion field even has its own Wikipedia entry).

Having been something of a computer nerd as a teenager in the mid-1970s I first came across his creations in the form of an Apple II computer. As you can see it was some way from the sleek and sexy design of the more recent iMacs. So reading the story of how Jobs and Steve Wozniak developed these machines made for riveting reading.

Apple II computer

Although he made many mistakes along the way, as well as many enemies, and a trail of broken colleagues, his vision and passion resulted in products which have truly revolutionised the computer industry, and made Apple the most valuable company in the world.

Perhaps the most surprising thing about Steve Jobs was that he never felt the need to conduct market research (something we recommend all our clients in the Business & IP Centre should do). Instead he worked on creating ‘insanely great’ products people would discover they didn’t know they needed until they saw them.

Trends in the computer games industry

WiiAs part of the Library’s work to engage with the creative industries, my colleague Fran Taylor has been finding out some of the key facts and figures about the UK games sector.  We’d like to encourage games makers to use our collections for inspiration and contextual research and to use the Business & IP Centre to commercialise their ideas. Fran used the Business & IP Centre’s resources to gather it all together, including reports from Euromonitor, Datamonitor and online NESTA reports.

1.    In 2009, the global video gaming market was estimated to be worth approximately $72.2bn. It is expected to grow by 5.1% during the period 2009–14, to reach $92.5bn in 2014. Software revenues are worth 69.4% of total revenues.

2.    The UK video games industry was worth £2.8bn in 2010, which is bigger than its music or film industries.

3.    In the UK, the most popular brands are the Xbox, Sony PlayStation, Kinect and Call of Duty.

4.    Almost one third of all people older than 16 in the UK describe themselves as ‘gamers’ (with an equal breakdown between men and women).  The percentage goes up to 74% for people between the ages of 16 and 19.

5.    One in every two UK houses owns a video games console.

6.    The profile of the industry is changing, with a new breed of games developers working as sole-traders, freelancers and in small companies. Growth is expected at the lower end of the price range, i.e. online and mobile games.

7.    The online gaming segment is rapidly gaining traction and is gradually overtaking the PC and console gaming segments. Business Insights forecasts that online gaming revenues will increase from $13.2bn in 2009 to $25.3bn in 2014.

8.    The global PC gaming market was estimated at a value of $4.5bn in 2009, and is likely to erode to $4.3bn by 2014, posting a decline in of 0.9% CAGR during the period.

9.    Mobile games are the fastest growing segment of the video gaming market, with a forecast CAGR of 14.4% during the period 2009–14. Increasing mobile and 3G and 4G penetration are the key market drivers.

10.    Emerging technologies that are in a much more advanced stage of development include thought-based games, motion sensors, connected TV and HTML5.

 

SquidLondon brighten up a rainy autumn day

emma-jayne_parkes_and_vivian_jaegerSomething of a surprise on my way home tonight to see a full-page advert for our Success Story SquidLondon in the Evening Standard.

Fashion graduates Emma-Jayne Parkes and Viviane Jaeger founded SquidLondon after being inspired by Jackson Pollock. They thought it would be cool to walk down the street, it starts to rain and your clothes turn into a walking Jackson Pollock.

Their first product, the Squidarella, is an umbrella that changes colour as it rains. Developing such an innovative product meant that intellectual property – protecting their ideas – was an essential topic to crack. The pair visited the Business & IP Centre to learn more about how intellectual property applied to them.

[youtube=http://www.youtube.com/watch?v=5zJrVSA_k80]

Squid have now moved to the bathroom with their latest product : ‘Miss Squidolette’ Shower Curtain!

Miss_Squidolette-Shower_Curtain

Will falling forward get me to the top of Kilimanjaro?

KilimanjaroWith just a few days to go before my big trip (hopefully) to the top of Mount Kilimanjaro, I have been told about a revolutionary new way of walking.

Apparently all I have to do is ‘fall forward’. and I will be at the top without even realising it. This ‘new’ technique is called Chi Walking (with a Chi Running offshoot).

What I find interesting about this idea, is how even the most basic of human activities can be re-invented and turned into  a commercial product or service.

As one of the videos explains, when we are children we run by leaning forward, but by the time we are adults we have unlearned the natural way to move.

loiclemeur.com-how-do-you-like-my-new-five-fingers-shoesSo you can now buy a range of books, ‘five-finger’ shoes, or join classes to re-learn from the experts how to walk or run properly.

I am aware than many runners do get injuries from their activities, especially road running, but my scepticism is still high on whether this whole thing is some kind of Snake oil charm. Try watching this video of Master Stephen Hwa’s Tai Chi Walk Lesson, and see what you think.

However, I am prepared to try pretty much anything reasonable that might aid my path to top of the highest mountain in Africa, so will try it for a while.

Although my climb was not planned to raise money for charity (more to prove I’m not quite over the hill yet), quite a few people have asked if they can sponsor me. justgiving_logo_detailSo I have created a JustGiving page with a choice of charities to donate to if you would like to contribute.

What is Chi?
http://www.chiwalking.com/what-is-chiwalking/what-is-chi/

Master George Xu, our T’ai Chi teacher, asks us to focus on our dantien, our center and to allow all movement to  come from that place. The energy moves from the center into the body and into the  limbs to create movement. Why? Because Chi is stronger than muscles, and movement that comes from Chi is more deeply powerful.

More powerful than muscles? In the West, muscles are almost akin to a god the way we worship them and what they represent. Covers of magazines and TV commercials extol rock hard abs and buns of steel. What is stronger than rock and steel?

In T’ai Chi we quickly learn that muscles are no match for the power of Chi. Like the flow of water that created the Grand Canyon the power of Chi takes you much further and faster than vulnerable muscles whose duration is very short lived.

Your dantien is the best home for your Chi and the best place for you to focus your energy so that you can come from a balanced, whole place in yourself. Your dantien is just below your navel and a few inches in toward your spine. In Chi Running, Chi Walking and Chi Living we encourage all movement, all action, all choices to come from this center, that deep place in yourself that is home to your greatest potential and power.

Growing Knowledge – The Information and James Gleick

Growing_KnowledgeWe have had a lot of interest since we opened Growing Knowledge in October – Growing Knowledge the Evolution of Research – the garden is open.

the_Information_James_CleickAnd tomorrow we are lucky to have James Gleick speaking at the library. He is the author of  The Information, a new book which shows how information has ‘become the modern era’s defining quality – the blood, the fuel, the vital principle of our world’.

The story of information begins in a time profoundly unlike our own, when every thought and utterance vanished as soon as it was born. From the invention of scripts and alphabets to the long misunderstood “talking drums” of Africa, James Gleick tells the story of information technologies that, he claims, changed the very nature of human consciousness.

He will explore where the age of information is taking us, swept along by a deluge of signs and signals, news and images, blogs and tweets.

John Naughton also interviewed him in the Observer last weekend.

The Rise and Fall of Information Empires – One Facebook to rule the Internet?

My second event at the Royal Society for the encouragement of Arts, Manufactures and Commerce (my first was IP for Innovation and Growth) was a fascinating look at history of information monopolies and what they tell us about what might happen with the Internet – The Rise and Fall of Information Empires.

Tim WuTim Wu a professor at Columbia Law School and author of the THE MASTER SWITCH, talked about the surprising recent discovery that Bell Labs, the research arm of American telephony monopoly AT&T, had invented magnetic tape in the 1930’s, but kept it secret. It was developed as part of a telephone answering machine, but it was felt that the technology was threat to the growing use of telephones. In particular AT&T had done research to show that two thirds of telephone calls contained obscene content, so customers would stop using them if they thought they were being recorded. How and Why AT&T Killed the First Answering Machine.

At that time AT&T was the largest corporation in the world, and wanted to protect its position.

The point Tim was making was how quickly a company that was in the vanguard of introducing a revolutionary new technology, changes into a monopoly that strangles innovation it sees as a threat to its business model.

Tim explained how each of the disruptive information technologies of the Telegraph, Radio and Television, went from being open and anarchic to monopolistic within a very few years.

In the case of telephony, the thousands of phone companies which appeared initially in the United States, developed into just one player AT&T, until till eventually broken up the US government.

Radio in the US, also started with hundreds of local independent stations, but by the mid-1930’s had consolidated into just two big players.

So the question to be asked is this an inevitable part of capitalism (economic destiny), or is there something intrinsically different about the Internet which will prevent this from happening?

Certainly the origins of the Internet are different from its forebears. It was created from the outset to be resistant to central control (to be able to continue working through a nuclear war).

The technology of the internet means that new developments are constantly appearing (the first Twitter message was only sent on 21 March 2006). So this should prevent the developments of monopolies. For example MySpace has seen a mass migration of users over to Facebook.

However, there is plenty of evidence that history will repeat itself, and monopolies arise.

The simple laws of economics mean that successful companies grow, initially organically, but later on by acquisition. Customers are either drawn into this larger entity or acquired as smaller competitors are bought up.

Human nature draws us to the most successful companies, as they usually provide a better, more reliable and consistent level of service.

So perhaps we are own worst enemy, as we create monopolies with our custom. Apple is an example of customers investing in products that make computing easier, more reliable and more attractive. Apple now dominate sales of MP3 players, online music through iTunes and more recently the tablet computer market with their iPad.

During question time Tim was asked if monopolies are such a bad thing?

He explained that the usually start off well from the customer perspective, but after five or ten years things start to decline. They become anti-competitive, smothering competition, by buying it out or lobbying government for protection.

The same could be said for dictators, who often start off with popular support, but resort to ever more draconian methods to cling on to power.

At the moment, most people still see Google as a good thing, but has a clear monopoly on search.

No mechanisms exist for removing monopolies when they go wrong.

So what are the warning signs?

Tim said we should watch for companies’ innovation versus their defence. When a company spends most of their time defending their position instead of innovating, then they have probably crossed over to the dark side.

Apple, Google and Facebook are currently the leading contenders for monopoly internet positions.

Sadly we have not evolved our thinking in how to deal with monopolies, (which will naturally continue to occur), in the way we have done in the political field.

There is a danger that we have moved into an era of power without responsibility.

 

One Facebook to rule the Internet – The Rise and Fall of Information Empires

 

 

My second event at the RSA (link to IP talk???) was a fascinating look at history of information monopolies and what they tell us about what might happen with the Internet.

 

Tim Wu (???) talked about the surprising recent discovery that Bell Labs, the research arm of American telephony monopoly AT&T, had invented magnetic tape in the 1930’s, but kept it secret. It was developed as part of a telephone answering machine, but it was felt that the technology was threat to the growing use of telephones. In particular AT&T had done research to show that two thirds of telephone calls contained obscene content, so customers would stop using them if they thought they were being recorded.

 

At that time AT&T was the larges corporation in the world, and wanted to protect its position.

 

The point Tim was making was how quickly a company that was in the vanguard of introducing a revolutionary new technology, changes into a monopoly that strangles innovation it sees as a threat to its business model.

 

Tim explained how each of the disruptive information technologies of the Telegraph, Radio and Television, went from being open and anarchic to monopolistic within a very few years.

 

In the case of telephony, the thousands of phone companies which appeared initially in the United States, developed into just one player AT&T, until till eventually broken up the US government.

 

Radio in the US, also started with hundreds of local independent stations, but by the mid-1930’s had consolidated into just two big players.

 

So the question to be asked is this an inevitable part of capitalism (economic destiny), or is there something intrinsically different about the Internet which will prevent this from happening?

 

Certainly the origins of the Internet are different from its forebears. It was created from the outset to be resistant to central control (to be able to continue working through a nuclear war).

 

The technology of the internet means that new developments are constantly appearing (the first Twitter message was only sent on 21 March 2006). So this should prevent the developments of monopolies. For example MySpace has seen a mass migration of users over to Facebook.

 

However, there is plenty of evidence that history will repeat itself, and monopolies arise.

 

The simple laws of economics mean that successful companies grow, initially organically, but later on by acquisition. Customers are either drawn into this larger entity or acquired as smaller competitors are bought up.

 

Human nature draws us to the most successful companies, as they usually provide a better, more reliable and consistent level of service.

 

So perhaps we are own worst enemy, as we create monopolies with our custom. Apple is an example of customers investing in products that make computing easier, more reliable and more attractive. Apple now dominate sales of MP3 players, online music through iTunes and more recently the tablet computer market with their iPad.

 

During question time Tim was asked if monopolies are such a bad thing?

 

He explained that the usually start off well from the customer perspective, but after five or ten years things start to decline. They become anti-competitive, smothering competition, by buying it out or lobbying government for protection.

 

The same could be said for dictators, who often start off with popular support, but resort to ever more draconian methods to cling on to power.

 

At the moment, most people still see Google as a good thing, but has a clear monopoly on search.

 

No mechanisms exist for removing monopolies when they go wrong.

 

So what are the warning signs?

 

Tim said we should watch for companies’ innovation versus their defence. When a company spends most of their time defending their position instead of innovating, then they have probably crossed over to the dark side.

 

Apple, Google and Facebook are currently the leading contenders for monopoly internet positions.

 

Sadly we have not evolved our thinking in how to deal with monopolies, (which will naturally continue to occur), in the way we have done in the political field.

 

There is a danger that we have moved into an era of power without responsibility.

Cool infographics that tell a story

Although I have never really believed in the old cliché a picture is worth a thousand words, I have been a big fan of effective illustrations for many years.

I started with the seminal works The Visual Display of Quantitative Information and Envisioning Information by statistician and sculptor, Edward Tufte. Although, I have to say I was always somewhat underwhelmed by his examples.

Thanks to a recent BBC series on The Beauty of Diagrams, I discovered that Florence Nightingale (who is best known as the nurse who cared for thousands of soldiers during the Crimean War), was the first to use statistical graphics as to illustrate the causes of mortality.

More recently I have discovered the Cool Infographics blog, and have seen some excellent examples of effective presentations of statistical information.

The Conversation Prism 3.0 for 2010 shows  the major players in each of 28 different online conversation categories.

Although not strictly speaking statistics related,  How Would You Like Your Graphic Design? gets an important point across very effectively.

More consumer trends from Insider Trends

My colleague Frances Taylor recently attended an Insider Trends workshop in the Business & IP Centre.

Although I wrote a report on a similar workshop, How to become a cutting-edge retailer, Francis has noted some additional useful points.

Predictions from Insider Trends

Key trend 1: The recession

§        With the new government, spending cuts and changes in policy, it’s entering a new phase.

§        Food and energy costs are rising.

§        There is worry amongst consumers about the recession, even if it does not affect them personally.

§        Consumers are making more considered choices and buying budget brands.

§        Premium or ‘added-value’ products are still doing well, but only if they have real benefits, e.g. helping the environment or offering customised services.

§        Consumers are spending more time at home on activities such as baking and gardening.  Now 1 in 5 consumers grow their own fruit and vegetables.

§        The community is important: consumers are buying locally and supporting green initiatives. There is concern about pesticides and additives in food, and distrust of large corporates.

Tips for marketing:

§        Be clear and transparent in your messages.

§        Avoid hidden costs.

§        Offer free trials, 30 day guarantees and testimonials.

§        Focus on benefits not features.

§        Create new benefits to stand out, e.g. same day delivery.

Key trend 2: Genuine individuals

§        By 2020 there will be more single people than married people in the UK.

§        By 2018, 18% of households will be ‘single person households’.

§        This is affecting buying habits, e.g. people are buying smaller portions of food such as smaller loaves of bread.

§        Living in urban areas and single-person households means that interior design has become more compact.

§        Co-creation has taken off i.e. consumers helping to shape the products they buy, such as the Nike ID trainers.

Key trend 3: Technology

§        The mobile internet is really taking off.

§        Mobile apps are a growth industry which will be worth over 50 billion by 2020.

§        Smart phone owners are buying on average one app per month.

§        Location-based apps are becoming popular such as Foursquare.

§        The ‘perpetual beta’ has become the norm.

§        There is more experimentation e.g. retail trucks and pop-up shops, secret restaurants, etc.

§        Consumers feel like there is too much choice which can be overwhelming.

§        There is a movement of consumers that are ‘unplugging’, which is also called ‘the slow movement’.  For example slow cooking, gardening, home brewing, etc.

§        Some technology solutions have hidden complexity, e.g. the iphone.  It can perform a lot of functions, but is very simple and intuitive to use.

§        QR codes are being used on products for more information, for example, to show the ingredients on McDonald’s products.